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After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be heard above the prejudice against games. But now, unexpectedly, we have everyone's attention. The combined(More)
This study was designed to determine the effect of contextualized advisement and competition on transfer of mathematics skills in a computer-based simulation game in which participants helped their " aunt and uncle " fix up a house. Contextualized advisement referred to whether the participant had access to video-based advisement delivered by the aunt and(More)
The biggest thing limiting games in education in my view is the lack of good artificial intelligence to generate good and believable conversations and interactions … We need games with expert systems built into characters and the interactions players can engage in with the environment. We need our best artificial tutoring systems built inside games, as well(More)
A Collection of 14 Scholarly Titles The evolution of all aspects of gaming technologies, from their method of delivery to their use in everyday life, has changed remarkably over the past few decades. Technology that was originally viewed as a means of entertainment is now looked upon as an area of in-depth research and educational value. Gaming has grown(More)
We need not look far these days to find evidence of computer games' cognitive benefits. A documented increase in IQ scores across all societies that administer standardized tests of intelligence over the last few decades—called the Flynn Effect—cannot be attributed easily to education, nutrition, or other factors, leading some to attribute this increase to(More)
abstRact Problem solving is often discussed as one of the benefits of games and game-based learning (e.g., Gee, 2007a, Van Eck 2006a), yet little empirical research exists to support this assertion. It will be critical to establish and validate models of problem solving in games (Van Eck, 2007), but this will be difficult if not impossible without a better(More)
Introduction Anyone who makes a distinction between games and learning doesn't know the first thing about either. ~Marshall McLuhan In this chapter, we aim to connect the dots between games and learning. Gee (2008) has suggested, and we agree, that game design has a lot to teach us about learning, and contemporary learning theory has something to teach us(More)