Richard Van Eck

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This study was designed to determine the effect of contextualized advisement and competition on transfer of mathematics skills in a computer-based simulation game in which participants helped their “aunt and uncle” fix up a house. Contextualized advisement referred to whether the participant had access to video-based advisement delivered by the aunt and(More)
We need not look far these days to find evidence of computer games' cognitive benefits. A documented increase in IQ scores across all societies that administer standardized tests of intelligence over the last few decades—called the Flynn Effect—cannot be attributed easily to education, nutrition, or other factors, leading some to attribute this increase to(More)
Fifty-eight graduate students in an education programme took a 40-minute computer-based instructional module on introductory statistics with a builtin solicited guidance mechanism. Students were randomly assigned to programs that used one of four types of advisement: on-screen digitised video of a human adviser, on-screen text-based adviser, pull-down(More)
The need for STEM majors for our future workforce is growing, yet fewer students are choosing to major in STEM areas, and many are underprepared, in part because elementary school preservice teachers (PSTs) are also underprepared. This NSF-supported project developed and tested the first of several planned modules of a video game based on the Next(More)
Fifty-eight Education graduate students took a forty-minute technology-based instructional module on introductory statistics with a built-in solicited guidance mechanism. Subjects were randomly assigned to programs that used one of four types of advisement: on-screen digitized video of a human advisor, on-screen text-based advisor, pull-down digitized video(More)
Problem solving is often discussed as one of the benefits of games and game-based learning (e.g., Gee, 2007a, Van Eck 2006a), yet little empirical research exists to support this assertion. It will be critical to establish and validate models of problem solving in games (Van Eck, 2007), but this will be difficult if not impossible without a better(More)
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