Richard Stoakley

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This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface technique the Worlds in Miniature (WIM) metaphor. By establishing a direct relationship between life-size objects in the virtual world and miniature objects in the WIM, we can use(More)
The significant optical and size benefits of using a curved focal surface for imaging systems have been well studied yet never brought to market for lack of a high-quality, mass-producible, curved image sensor. In this work we demonstrate that commercial silicon CMOS image sensors can be thinned and formed into accurate, highly curved optical surfaces with(More)
Such virtual manipulations lack many qualities of physical manipulation of objects in the real world which users might expect or which users might unconsciously depend upon. For example, in the case of selecting a virtual object using a glove, the user must visually attend to the object (watch for it to become highlighted) before selecting it. But what if(More)
Such virtual manipulations lack many qualities of physical manipulation of objects in the real world which users might expect or which users might unconsciously depend upon. For example, in the case of selecting a virtual object using a glove, the user must visually attend to the object (watch for it to become highlighted) before selecting it. But what if(More)
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