Richard M. Eastgate

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People with High-Functioning Autism, or Asperger’s Syndrome (AS), are characterised by significantly impaired social understanding. Virtual environments may provide the ideal method for social skills training because many of the confusing inputs in ‘real world’ interactions can be removed. This paper outlines the rationale and methodology of the AS(More)
Asperger’s Syndrome (AS) falls at the high functioning end of the autistic spectrum and is characterised by average or above average intelligence, obsessive interests in specific topics and adherence to routines. There may also be marked deficiencies in social skills, non-verbal communication, abstract thought processes, theory of mind, executive(More)
PURPOSE The conventional patching/occlusion treatment for amblyopia sometimes gives disappointing results for a number of reasons: it is unpopular, prolonged, frequently resulting in poor or noncompliance, and also disrupts fusion. The aim of this research was to develop a novel virtual-reality (VR)-based display system that facilitates the treatment of(More)
BACKGROUND We have developed a novel application of adapted virtual reality (VR) technology, for the binocular treatment of amblyopia. We describe the use of the system in six children. METHODS Subjects consisted of three conventional treatment 'failures' and three conventional treatment 'refusers', with a mean age of 6.25 years (5.42-7.75 years).(More)
Previous studies have examined the use of virtual environments (VEs) for stroke and similar rehabilitation. To be of real benefit it is essential that skills (re-)learned within a VE transfer to corresponding real-world situations. Many tasks have been developed in VEs, but few have shown effective transfer of training. We believe that, by softening the(More)
BACKGROUND Traditional treatment of amblyopia involves either wearing a patch or atropine penalisation of the better eye. A new treatment is being developed on the basis of virtual reality technology allowing either DVD footage or computer games which present a common background to both eyes and the foreground, containing the imagery of interest, only to(More)
PURPOSE A computer-based interactive binocular treatment system (I-BiT) for amblyopia has been developed, which utilises commercially available 3D 'shutter glasses'. The purpose of this pilot study was to report the effect of treatment on visual acuity (VA) in children with amblyopia. METHODS Thirty minutes of I-BiT treatment was given once weekly for 6(More)
Amblyopia, or ‘lazy eye’, is currently treated by wearing an adhesive patch over the nonamblyopic eye for several hours per day, over a period of many months. Non-compliance with patch wearing is a significant problem. Our multi-displinary team involved clinicians and technologists to investigate the application of VR technology in a novel way. We devised a(More)