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The Iowa Gambling Task (Bechara, Damasio, Damasio, & Anderson, 1994) has become widely used as a laboratory test of "real-life" decision-making. However, aspects of its administration that have been varied by researchers may differentially affect performance and the conclusions researchers can draw. Some researchers have used facsimile money reinforcers(More)
In this article, the authors propose that both implicit memory and implicit learning phenomena can be explained by a common set of principles, in particular via participants' strategic use of recollective and fluency heuristics. In a series of experiments, it was demonstrated that manipulating processing fluency had an impact on classification decisions in(More)
The question of whether studies of human learning provide evidence for distinct conscious and unconscious influences remains as controversial today as ever. Much of this controversy arises from the use of the logic of dissociation. The controversy has prompted the use of an alternative approach that places conscious and unconscious influences on memory(More)
In a typical probability learning task participants are presented with a repeated choice between two response alternatives, one of which has a higher payoff probability than the other. Rational choice theory requires that participants should eventually allocate all their responses to the high-payoff alternative, but previous research has found that people(More)
This study tests the hypothesis that chewing gum leads to cognitive benefits through improved delivery of glucose to the brain, by comparing the cognitive performance effects of gum and glucose administered separately and together. Participants completed a battery of cognitive tests in a fully related 2 x 2 design, where one factor was Chewing Gum (gum vs.(More)
In this article, we examine whether artificial grammar learning is implicit according to a subjective criterion of awareness based on confidence ratings. In four experiments, participants discriminated between grammatical and ungrammatical sequences in both the same (Experiment 1) and a novel (Experiments 2-4) vocabulary and indicated their confidence in(More)
An experiment tested the common assumption that implicit and explicit knowledge are forgotten at different rates. In a training phase participants responded to sequences of letters generated by a finite-state grammar by pressing corresponding letters on a keyboard. A control group responded to randomized sequences. Participants were tested immediately(More)
AIMS To test whether problem gambling is a categorical or dimensional disorder on the basis of two problem gambling assessments. This distinction discriminates between two different conceptualizations of problem gambling: one that problem gambling is defined by its addictive properties, the other that it is a continuum of harm. METHOD Using The British(More)
BACKGROUND People tend to prefer a smaller immediate reward to a larger but delayed reward. Although this discounting of future rewards is often associated with impulsivity, it is not necessarily irrational. Instead it has been suggested that it reflects the decision maker's greater interest in the 'me now' than the 'me in 10 years', such that the concern(More)