Richard J. Millar

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Many developments have taken place within dataflow programming languages in the past decade. In particular, there has been a great deal of activity and advancement in the field of dataflow visual programming languages. The motivation for this article is to review the content of these recent developments and how they came about. It is supported by an initial(More)
This article gives an overview of a diverse selection of currently used second-generation image coding techniques. These techniques have been grouped into similar categories in order to allow a direct comparison among the varying methods. An attempt has been made, where possible, to expand upon and clarify the details given by the original authors. The(More)
This paper presents a review of the field of behavioural animation. It gives an introduction to the area and then proceeds to detail the various approaches used. These approaches include the perception, behavioural and movement techniques used to model the animated characters that interact autonomously within a virtual world. Each approach is detailed(More)
OBJECTIVE To develop a computerized system to assist in the diagnosis of malignancy in breast fine needle aspiration cytology. STUDY DESIGN A Bayesian belief network was designed to control uncertainty and allow a diagnostic decision to be reached based on the sequential collection of cytologic information. Ten cytologic features were defined as clues(More)
The availability of large expressed sequence tag (EST) databases has led to a revolution in the way new genes are identified. Mining of these databases using known protein sequences as queries is a powerful technique for discovering orthologous and paralogous genes. The scientist is often confronted, however, by an enormous amount of search output owing to(More)
This paper tests the hypothesis that it is possible to build a generic Behavioural Animation system. The paper outlines the four models that form the key elements of a Behavioural Animation system, and a proposed generic structure for the Behavioural Component. Three implementations, all of which follow this structure but which differ in implementation(More)