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  • Richard E. Korf
  • Mathematics, Computer Science
  • Artif. Intell.
  • 1990 (First Publication: 3 March 1990)
  • Abstract We apply the two-player game assumptions of limited search horizon and commitment to moves in constant time, to single-agent heuristic search problems. We present a variation of minimaxContinue Reading
  • Richard E. Korf
  • Computer Science, Mathematics
  • Artif. Intell.
  • 1993 (First Publication: 1 July 1993)
  • Abstract Best-first search is a general heuristic search algorithm that always expands next a frontier node of lowest cost. It includes as special cases breadth-first search, Dijkstra's single-sourceContinue Reading
  • Richard E. Korf
  • Mathematics, Computer Science
  • Artif. Intell.
  • 1987 (First Publication: 1 September 1987)
  • Abstract We present the thesis that planning can be viewed as problem-solving search using subgoals, macro-operators, and abstraction as knowledge sources. Our goal is to quantify problem-solvingContinue Reading
  • Toru Ishida, Richard E. Korf
  • Computer Science
  • IJCAI
  • 1991 (First Publication: 24 August 1991)
  • We consider the case of heuristic search where the location of the goal may change during the course of the search. For example, the goal may be a target that is actively avoiding the problem solver.Continue Reading