Richard E. Ferdig

Learn More
BACKGROUND At most institutions, medical students learn communication skills through the use of standardized patients (SPs), but SPs are time and resource expensive. Virtual patients (VPs) may offer several advantages over SPs, but little data exist regarding the use of VPs in teaching communication skills. Therefore, we report our initial efforts to create(More)
Literature regarding fathers of children with autism remains sparse, and because mothers are the more common intervening parent, few training methods have focused on fathers. Thus, we sought to evaluate effects of in-home training directed at fathers and their ability to train mothers in the same manner in which they were trained. Fathers were taught four(More)
Most research on family interventions of children with autism has focused on the role of the mother, and little is known about the effects of training fathers. Through a series of National Institutes of Health–funded studies we have demonstrated treatment success by focusing on fathers who are trained at home. Although our research has been successful, this(More)
Video games are becoming more popular; there has been a particular rise in interest and use of massively multiplayer online role-playing games (MMORPGs). These games utilize avatar creation; avatars can be seen as the technological instantiation of the real person in the virtual world. Little research has been conducted on avatar creation. Although it is(More)
We have created “You, M.D.”, an interactive museum exhibit in which users learn about topics in public health literacy while interacting with virtual humans. You, M.D. is equipped with a weight sensor, a height sensor and a Microsoft Kinect that gather basic user information. Conceptually, You, M.D. could use this user information to dynamically(More)
The benefit of using stories-and specifically storybooks-in education has been well documented in the research literature. However, over the past few years, there have been dramatic changes in their look and feel. Many of the recent changes in the presentation and delivery of stories have been made possible by emerging technologies. In this paper, we(More)