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BACKGROUND Researchers in environmental psychology, health studies and urban design are interested in the relationship between the environment, behaviour settings and emotions. In particular, happiness, or the presence of positive emotional mindsets, broadens an individual's thought-action repertoire with positive benefits to physical and intellectual(More)
This paper examines what an understanding of some of the key characteristics of computer games can contribute to design. Drawing on insights from Freud, hermeneutical theorists, and games themselves, we focus on repetition, its variation, and the matter of the ethical in computer games. The essay is concerned less with resolving the ethical questions posed(More)
Type of Article: Wholly theoretical This article focuses on some of the implications of Heidegger's pragmatism for information technology analysis and critique. I survey Heidegger's transformation of Enlightenment notions such as identity, proximity, community, disembodiment, pattern, representation and utopia to the phenomenological concepts of Dasein,(More)
Spellbinder is a new interactive digital medium based on camera phones and image matching. Using Spellbinder, digital content can be embedded in the real world by taking a photograph of an object or place. The digital content can be released by another user by taking another photograph of the same location. Spellbinder does not require special markers or(More)
Interaction design is increasingly about embedding interactive technologies in our built environment; architecture is increasingly about the use of interactive technologies to reimagine and dynamically repurpose our built environment. This forum focuses on this intersection of interaction and architecture. <b>--- Mikael Wiberg, Editor</b>
We compare the ethical suspicion of critical theorists, as appropriated by IT commentators, with the hermeneutical ethical schemas of MacIntyre, Gadamer and Ricoeur, for whom the ethical is already subsumed within the matter of interpretation. We show how certain ethical questions about IT raised by critical theorists are transformed through the metaphors(More)
We examine the uses of prototypic devices in research and in design, focusing on a particular configuration of hardware and software for incorporating manual sketching into computer environments. We discuss the phenomenology of disclosure, attending to the revealing and concealing capabilities of such devices. We call on theories from pragmatism, surrealism(More)