Ricardo C. Joaquim

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In this paper, we discuss a strategy for the adaptation of the "difficulty level" in games intended to include motor planning during robotic rehabilitation. We consider concurrently the motivation of the user and his/her performance in a Pong game. User motivation is classified in three levels (not motivated, well motivated and overloaded). User performance(More)
This work integrates robotics and electronic games with the objective of producing more motivating and attractive therapeutic activities in distal radius fracture rehabilitation (wrist region). The proposed robotic system allows the reliable measurement of all wrist angular motion amplitudes. To this end, a framework is proposed to allow the full(More)
In this paper, we present an initial attempt to apply Knowledge Discovery techniques over real performance data from patients enrolled in robotic therapy in order to explore how to better optimize therapy. Performance data sets encompass measurements such as position, velocity and force, as well as final performance measures. We apply the Principal(More)
Aiming to perform an extraction of features which are strongly related to hemiparesis, this work describes a case study involving the efforts of patients in upper-limb rehabilitation, diagnosed with such pathology. Expressed as data (kinematic and dynamic measures), patients' performance were sensed and stored by a single InMotion Arm robotic device for(More)
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