Rebecca Reynolds

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This implementation study explores middle school, high school and community college student experiences in Globaloria, an educational pilot program of game design offered in schools within the U.S. state of West Virginia, supported by a non-profit organization based in New York City called the World Wide Workshop Foundation. This study reports on student(More)
A large body of research supports a multifactorial cause in multiple sclerosis (MS), with an underlying genetic susceptibility likely acting in concert with undefined environmental exposures. Here, we used a highly efficient multilocus genotyping assay to study single nucleotide polymorphisms representing variation in 34 genes from inflammatory pathways in(More)
BACKGROUND Community-based interventions are a promising approach and an important component of a comprehensive response to obesity. In this paper we describe the Collaboration of COmmunity-based Obesity Prevention Sites (CO-OPS Collaboration) in Australia as an example of a collaborative network to enhance the quality and quantity of obesity prevention(More)
Acknowledgements I am grateful to the Department for International Development, UK, for financing this study. This paper forms part of the Effective Participation by Developing Countries in International Governance, Institutions and Negotiations study which is in turn part of the Globalisation and Poverty programme, which now includes fourteen projects on(More)
Tele-ICU has an off-site command center in which a critical care team (intensivists and critical care nurses) is connected with patients in distance intensive care units (ICUs) through a real-time audio, visual and electronic means and health information is exchanged. The aim of this paper is to review literature to explore the available studies related to(More)
Participating in online social, cultural, and political activities requires digital skill and knowledge. This study investigates how sustained student engagement in game design and social media use can attenuate the relations between socioeconomic factors and digital inequality among youth. This study of 242 middle and high school students participating in(More)
This panel will discuss the current state of research and present new work examining teens and social media. Panelists will share work that approaches this area in new ways, including an examination of question asking practices on social media, message sharing practices on Facebook, and teen social media and information uses during game design work. The(More)
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I represent that my thesis or dissertation and abstract are my original work. Proper attribution has been given to all outside sources. I understand that I am solely responsible for obtaining any needed copyright permissions. I have obtained and attached hereto needed written permission statements(s) from the owner(s) of each third-party copyrighted matter(More)