Rebecca J. Reed-Jones

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We have previously shown that participants who step in place while viewing a moving scene that simulates walking towards and turning a corner demonstrate anticipatory sequential reorientation of axial body segments with timing characteristics similar to those seen during real turning. We propose that the coordination of axial body segments during steering(More)
Humans use a specific sequence of reorientation of the eyes, head and body to perform turning and redirections while walking. Gaze (eye and head) rotation in a new direction of travel precedes body rotation by as much as 1.5s and provides a stable reference frame that guides subsequent whole-body redirection. The purpose of the current study was to(More)
The useful field of view (UFOV) is the visual area from which information is obtained at a brief glance. While studies have examined the effects of increased cognitive load on the visual field, no one has specifically looked at the effects of postural control or locomotor activity on the UFOV. The current study aimed to examine the effects of postural(More)
Humans use a specific steering synergy, where the eyes and head lead rotation to the new direction, when executing a turn or change in direction. Increasing evidence suggests that eye movement is critical for turning control and that when the eyes are constrained, or participants have difficulties making eye movements, steering control is disrupted. The(More)
Currently little is known about how adaptive responses to virtual environments are different between individuals who experience sickness related symptoms and those who do not. It is believed that sensory interactions between visually perceived self-motion and static inertial cues from vestibular and/or proprioceptive sensory systems contribute to the(More)
Falls are a leading cause of mortality among older adults worldwide. With the increasing aging population, falls are rapidly becoming a public health concern. Numerous internal and external factors have been associated with an older adult's increased risk of falling. Most notably visual impairments are gaining recognition for their critical role in fall(More)
CONTEXT An estimated 300 000 sport-related concussion injuries occur in the United States annually. Approximately 30% of individuals with concussions experience balance disturbances. Common methods of balance assessment include the Clinical Test of Sensory Organization and Balance (CTSIB), the Sensory Organization Test (SOT), the Balance Error Scoring(More)
The role of lower limb proprioception in the steering control of locomotion is still unclear. The purpose of the current study was to determine whether steering control is altered in individuals with reduced lower limb proprioception. Anterior cruciate ligament deficiency (ACLD) results in a decrease in proprioceptive information from the injured knee joint(More)
The Nintendo Wii™ is becoming an increasingly popular technology for the training and assessment of balance in older adults. Recent studies have shown promising results for its use in fall prevention. However, it is not clear how scores on the WiiFit™ balance games relate to current standardized tests of balance and mobility. The purpose of this study was(More)
Background Cognitive and visual impairments are common in Parkinson’s disease (PD) and contribute to gait deficit and falls. To date, cognition and vision in gait in PD have been assessed separately. Impact of both functions (which we term ‘visuo-cognition’) on gait however is likely interactive and can be tested using visual sampling (specifically saccadic(More)