Ray Hassan

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This manuscript details a technique for estimating gesture accuracy within the context of motion-based health video games using the MICROSOFT KINECT. We created a physical therapy game that requires players to imitate clinically significant reference gestures. Player performance is represented by the degree of similarity between the performed and reference(More)
An analog-to-digital converter has been constructed. Some of the performance specifications are listed below. Anyone who is interested may obtain a copy of the circuit diagrams. A conversion is initiated by an external pulse. The intervals between these pulses must be greater than 45 isec. The conversion is done on a bit-by-bit basis. Most of the circuitry(More)
OBJECTIVE The objective of this study was to examine the influence of pregame tutorials on player performance in Kinect(®) (Microsoft(®), Redmond, WA)-based health games and to determine whether the additional exertion caused by longer playtime introduced by the tutorial would influence in-game performance. MATERIALS AND METHODS Thirty-two college-age(More)
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