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Priority queues are used in many applications including real-time systems, operating systems, and simulations. Their implementation may have a profound effect on the performance of such applications. In this article, we study the performance of well-known sequential priority queue implementations and the recently proposed parallel access priority queues.(More)
Creating simulation models via composition of predefined and reusable components is an efficient way of reducing costs and time associated with the simulation model development process. However, in order to successfully compose models one has to solve the issues of syntactic and semantic composability of components. HLA is the most widely used architecture(More)
In Time Warp optimistic discrete event simulation, there exists a need to occasionally save the states of the logical processes. The state saving often constitutes a substantial overhead. However it is not necessary to save each state of a logical process since states can be restored from earlier states by re-executing intermediate events. In this paper, we(More)
A new priority queue implementation, the Lazy Queue, is presented in this paper. It is tailored to handle the pending event set encountered in discrete event simulation. The Lazy Queue is a multi-list variety where the sorting process is delayed until a point near the time where the elements are to be dequeued. The queue access time has been measured and(More)
Embedded systems are specialized computers used in larger systems or machines to control equipments such as automobiles, home appliances, communication, control and office machines. Such pervasivity is particularly evident in immersive realities, i.e., scenarios in which invisible embedded systems need to continuously interact with human users, in order to(More)
In recent years, the concept of peer-to-peer computing has gained renewed interest for sharing resources within and between organizations or individuals. This article describes a decentralized resource management system (DRMS) that uses a network of workstations for the execution and storage of high-level architecture (HLA) federations/federates in a(More)
The two main approaches to parallel discrete event simulation – conservative and optimistic – are likely to encounter some limitations when the size and complexity of the simulation system increases. For such large scale simulations, the conservative approach appears to be limited by blocking overhead and sensitivity to lookahead, whereas the(More)