Raoudha Chebil

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Electronic collaboration is a pervasive concept that influences practically all human domains, from work to learning to entertainment; making possible the collaboration between two or more distant persons. To encourage the exploitation of this new phenomenon, we have to demonstrate its benefits using validated evaluating methods that ensure the reliability(More)
Serious games constitute actually a recent and attractive way supposed to replace the classical boring courses. However, the choice of the adapted serious game to a specific learning environment remains a challenging task that makes teachers unwilling to adopt this concept. To fill this gap, we present, in this paper, a multi-agent-based simulator allowing(More)
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