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We describe an initial prototype of a holodeck- like environment that we have created for the Mission Rehearsal Exercise Project. The goal of the project is to create an experience learning system where the participants are immersed in an environment where they can encounter the sights, sounds, and circumstances of real-world scenarios. Virtual humans act(More)
I magine yourself as a young lieutenant in the US Army on your first peacekeeping mission. You must help another group, called Eagle1-6, inspect a suspected weapons cache. You arrive at a rendezvous point, anxious to proceed with the mission, only to see your platoon sergeant looking upset as smoke rises from one of your platoon's vehicles and a civilian(More)
Plan recognition techniques frequently make rigid assumptions about the student's plans, and invest substantial effort to infer unobservable properties of the student. The pedagogical benefits of plan recognition analysis are not always obvious. We claim that these difficulties can be overcome if greater attention is paid to the situational context of the(More)
Think Like a Commander –– Excellence in Leadership (TLAC-XL) is an application designed for learning leadership skills both from the experiences of others and through a structured dialogue about issues raised in a vignette. The participant watches a movie, interacts with a synthetic mentor and interviews characters in the story. The goal is to enable(More)
This paper describes a hierarchical scheduling, planning, control, and execution monitoring architecture for automating operations of a worldwide network of communications antennas. We describe the network automation problem and current mode of operations. We then describe a three layer hierarchical architecture for automating network operations. In(More)
■ This article describes the virtual humans developed as part of the Mission Rehearsal Exercise project, a virtual reality–based training system. This project is an ambitious exercise in integration, both in the sense of integrating technology with entertainment industry content, but also in that we have joined a number of component technologies that have(More)
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual knowledge(More)
ELECT BiLAT is a prototype game-based simulation for Soldiers to practice conducting bilateral engagements in a cultural context. The prototype provides students with the experience of preparing for a meeting including familiarization with the cultural context, gathering intelligence, conducting a meeting and negotiating when possible, and following up on(More)
1 We have constructed a team of intelligent agents that perform the tasks of an attack helicopter company for a synthetic battlefield environment used for running large-scale military exercises. We have used the Soar integrated architecture to develop: (1) pilot agents for a company of helicopters, (2) a command agent that makes decisions and plans for the(More)