Ralph Guggenheim

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The panelists come from a variety of backgrounds some have helped small companies grow large, others have left large studios to form small ones. They all have senior management experience in markets that span the entire spectrum feature films effects, television commercials, motion-based simulator rides, animated features, television series, animated(More)
A few years have passed since the great depression of computer graphics animation companies. New companies formed, a few survived, and the industry seems to be back on its feet. What have we learned from our experience? What will the future bring? Panelists discuss their company's direction, current projects, their goals and views of the future. Carl R o s(More)
Introduction As digital technology continues its plunge into the film and video production mainstream, more and more demands are being made on production companies to produce large amounts of animation and special effects. It’s clear that it’s not possible to simply throw more machines and more people at the problem. These demands require that production(More)
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