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BACKGROUND Consumers are increasingly accessing health-related information via mobile devices. Recently, several apps to rate and locate physicians have been released in the United States and Germany. However, knowledge about what kinds of variables explain usage of mobile physician-rating apps is still lacking. OBJECTIVE This study analyzes factors(More)
BACKGROUND The number of physician-rating websites (PRWs) is rising rapidly, but usage is still poor. So far, there has been little discussion about what kind of variables influence usage of PRWs. OBJECTIVE We focused on sociodemographic variables, psychographic variables, and health status of PRW users and nonusers. METHODS An online survey of 1006(More)
BACKGROUND Substantial research has focused on patients' health information-seeking behavior on the Internet, but little is known about the variables that may predict patients' willingness to undergo online treatment and willingness to pay additionally for online treatment. OBJECTIVE This study analyzed sociodemographic variables, psychosocial variables,(More)
BACKGROUND Physicians have differing motives for using the Internet and Internet-related services in their professional work. These motives may affect their evaluation of patients who bring with them health-related information from the Internet. Differing motives may also affect physician-patient communication and subsequent prescribing behavior. (More)
Stress has become a mass phenomenon in the modern workplace. The use of information and communication technologies is beginning to receive greater attention in the context of occupational stress. An exploratory qualitative study was conducted to examine both stressors and benefits resulting from technologies among practitioners in the advertising, public(More)
Lately, 3D is gaining momentum in cinemas and home environments. However, 2D and 3D video content only stimulates senses like hearing and seeing. In this paper we focus on a more enhanced level of entertainment by presenting a 4D multimedia player and a corresponding demonstration setup, which stimulates further senses such as haptics using the MPEG-V:(More)
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