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3D displays are increasingly popular in consumer and commercial applications. Many such displays show 3D images to viewers wearing special glasses, while showing an incomprehensible double image to viewers without glasses. We demonstrate a simple method that provides those with glasses a 3D experience, while viewers without glasses see a 2D image without(More)
The objective of this paper is to introduce theImproved-Ant Colony Optimization in VirtualCircuit Networks. We discuss AntNet, animproved version of Ant Colony applied as arouting protocol. A new model is proposed thatintroduces the application of Ant ColonyOptimization in the area of communicationnetwork. The proposed model is analyzed with theapplication(More)
To lower the threshold to participation in crowdsourcing, we present twitch crowdsourcing: crowdsourcing via quick contributions that can be completed in one or two seconds. We introduce Twitch, a mobile phone application that asks users to make a micro-contribution each time they unlock their phone. Twitch takes advantage of the common habit of turning to(More)
Crowdsourcing marketplaces provide opportunities for autonomous and collaborative professional work as well as social engagement. However, in these marketplaces, workers feel disrespected due to unreasonable rejections and low payments, whereas requesters do not trust the results they receive. The lack of trust and uneven distribution of power among workers(More)
Crowd workers are distributed and decentralized. While decentralization is designed to utilize independent judgment to promote high-quality results, it paradoxically undercuts behaviors and institutions that are critical to high-quality work. Reputation is one central example: crowdsourcing systems depend on reputation scores from decentralized workers and(More)
Interconnection networks play a major role in differentiating modern multiprocessor architectures. They can be categorized according to a number of criteria such as topology, routing strategy and switching technique. They are built up of switching elements; the topology is packaged such that it is cost effective along with its ability to achieve good(More)
Paid crowdsourcing platforms suffer from low-quality work and unfair rejections, but paradoxically, most workers and requesters have high reputation scores. These inflated scores, which make high-quality work and workers difficult to find, stem from social pressure to avoid giving negative feedback. We introduce Boomerang, a reputation system for(More)
Microwork in cybercafés is a promising tool for poverty alleviation. For those who cannot afford a computer, cybercafés can serve as a simple payment channel and as a platform to work. However, there are questions about whether workers are interested in working in cybercafés, whether cybercafé owners are willing to host such a set up, and whether workers(More)
When crowdsourcing systems are used in combination with machine inference systems in the real world, they benefit the most when the machine system is deeply integrated with the crowd workers. However, if researchers wish to integrate the crowd with “off-the-shelf” machine classifiers, this deep integration is not always possible. This work explores two(More)
Research is a high skill and resource intensive activity, both in time and effort, and often follows an ad hoc process. In a research process, its often unclear what ingredients; or what recipe or process, which if repeated produces a publishable paper. Meanwhile, experienced researchers with novel ideas are constrained with limited time and funding(More)