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This paper reports the results of a survey of 38 introductory programming courses in Australian and New Zealand universities, conducted in the first half of 2013. Results of this survey are compared with a survey conducted in 2010 on Australian universities and two other previous studies conducted in 2001 and 2003. Trends in student numbers, programming(More)
In this article, we describe high school promotional visits and campus workshops developed to encourage female junior high school students to consider a career in information technology. The students were exposed to programming concepts and activities in a manner that made such content enjoyable and relatively easy to understand and were given pre and post(More)
A workshop for teaching introductory programming using Lego Mindstorms NXT presented students with either a 'complete' or 'subset' form of user interface, both of which are pre-packaged with the application. The learning activities presented to all students only made use of the functionality contained within the subset interface and students presented with(More)
Student evaluations of courses across many Australian universities typically give students the option to comment on the best aspects of a course and those aspects that they believe need improving. Such comments have been collated from students in introductory programming courses at four Australian universities. In this paper we present the results of a(More)
Cognitive load theory is typically used to evaluate and improve learning materials, with the goal of optimising students' opportunity to acquire new knowledge and understanding. The cognitive load on a student is typically assessed either objectively, by taking physiological measurements while the student is learning, or subjectively, by asking the student(More)
This paper describes an intervention with older social housing tenants in a regional NSW town. The intervention used existing research-based guidelines on User Interface (UI) design, applied to the interfaces used for learning and using technology by older Australians, as part of the Digital Age Project. The study found that adhering to standard UI(More)