Ragnar Borg

We don’t have enough information about this author to calculate their statistics. If you think this is an error let us know.
Learn More
Hierarchical, texture-based rendering is a key technology for exploring largescale data sets. We describe a framework for an interactive rendering system based on a client/server model. The system supports various output media from immersive 3-D environments to desktop based rendering systems. It uses web-based transport mechanisms to transfer the data(More)
VR-based rendering of large-scale data sets is typically limited by timing and complexity constraints of the rendering engine. Decentralized rendering, such as accessing a large data repository over a network and rendering the image on the client side, causes problems due to the limited bandwidth of existing networks. We present a combination of octree(More)
  • 1