Ragnar Borg

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VR-based rendering of large-scale data sets is typically limited by timing and complexity constraints of the rendering engine. Decentralized rendering, such as ac-cessing a large data repository over a network and rendering the image on the client side, causes problems due to the limited bandwidth of existing networks. We present a combination of octree(More)
Hierarchical, texture-based rendering is a key technology for exploring large-scale data sets. We describe a framework for an interactive rendering system based on a client/server model. The system supports various output media from immersive 3-D environments to desktop based rendering systems. It uses web-based transport mechanisms to transfer the data(More)
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