Learn More
A study of an interactive artwork shows how artists engaged the public with scientific climate change data. The artwork visualised live environmental data collected from remote trees, alongside both historical and forecast global CO<sub>2</sub> data. Visitors also took part in a mobile sensing experience in a nearby forest. Our study draws on the(More)
Since 2000, Human Computer Interaction (HCI) has seen a turn to the artistic, looking at more provocative, cultural and social experiences. In doing so HCI is increasingly collaborating with artists who engage with real world data. Much of this work focuses on engaging the public in the spectacle of interactive experiences. In contrast, this paper takes a(More)
This paper considers the increasing utilisation of games design as an approach to encouraging behavioural change through design. In particular it considers how to address issues that cannot be reduced to easily actionable personal goals such as climate change and are often termed 'wicked problems' by designers due to their innate complexity. This paper(More)
Previous research has proposed that authoring tools for location-aware mobile experiences should be extended to reveal the usually hidden ubiquitous computing infrastructure to designers so that they can take account of its characteristics when placing digital content. This paper explores this idea in practice, describing how a suite of such authoring tools(More)
We explore the ethical implications of HCI's turn to the &#8216;cultural&#8217;. This is motivated by an awareness of how cultural applications, in our case interactive performances, raise ethical issues that may challenge established research ethics processes. We review research ethics, HCI's engagement with ethics and the ethics of theatrical performance.(More)
Ubiquitous and pervasive computing techniques have been used to inform discourses around climate change and energy insecurity, traditionally through data capture and representation for scientists, policy makers and the public. Research into re-engaging the public with sustainability and climate change issues reveals the significance of emotional and(More)
In this paper we present a case study of a new mobile location-based game based on the creation of virtual communities against a backdrop of historical content. We describe the design, implementation and public pilot of the game, and present a quantitative and qualitative analysis of the use of the game's features. We discuss how and why the combination of(More)