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The paper describes an innovative pervasive game which uses both GPS and heart-rate monitoring in a mobile device. The objectives of the game's development include a health science agenda concerned with the player's well-being and physical activity, prompted by increasing concern over the health consequences of modern ways of living. Game design issues(More)
The bacterial population of a graywater treatment system was monitored over the course of 100 days, along with several wastewater biochemical parameters. The graywater treatment system employed an 1,800-liter membrane bioreactor (MBR) to process the waste, with essentially 100% recycling of the biomass. Graywater feed consisting of 10% galley water and 90%(More)
This paper considers the increasing utilisation of games design as an approach to encouraging behavioural change through design. In particular it considers how to address issues that cannot be reduced to easily actionable personal goals such as climate change and are often termed 'wicked problems' by designers due to their innate complexity. This paper(More)
A study of an interactive artwork shows how artists engaged the public with scientific climate change data. The artwork visualised live environmental data collected from remote trees, alongside both historical and forecast global CO<sub>2</sub> data. Visitors also took part in a mobile sensing experience in a nearby forest. Our study draws on the(More)
Previous research has proposed that authoring tools for location-aware mobile experiences should be extended to reveal the usually hidden ubiquitous computing infrastructure to designers so that they can take account of its characteristics when placing digital content. This paper explores this idea in practice, describing how a suite of such authoring tools(More)
We explore the ethical implications of HCI's turn to the &#8216;cultural&#8217;. This is motivated by an awareness of how cultural applications, in our case interactive performances, raise ethical issues that may challenge established research ethics processes. We review research ethics, HCI's engagement with ethics and the ethics of theatrical performance.(More)
Since 2000, Human Computer Interaction (HCI) has seen a turn to the artistic, looking at more provocative, cultural and social experiences. In doing so HCI is increasingly collaborating with artists who engage with real world data. Much of this work focuses on engaging the public in the spectacle of interactive experiences. In contrast, this paper takes a(More)