Some of the human factors and technical considerations that arise in trying to use eye movements as an input medium are discussed and the first eye movement-based interaction techniques that are devised and implemented in the laboratory are described.
Some of the human factors and technical considerations that arise in trying to use eye movements as an input medium are discussed and the first eye movement-based interaction techniques that are devised and implemented in the laboratory are described.
Two experiments are presented that compare an interaction technique developed for object selection based on a where a person is looking with the most commonly used selection method using a mouse and find that the eye gaze interaction technique is faster than selection with a mouse.
The theory of processing of percetual structure is extended to graphical interactive tasks and to the control structure of input devices to help predict task and device combinations that lead to better performance and confirm the importance of matching the perceptual structure of the task and the control structures of the input device.
This chapter describes research at NRL on developing interaction techniques that incorporate eye movements into the user-computer dialogue in a convenient and natural way, and considers eye movement-based interaction as an exemplar of a new, more general class of non-command-based user- computer interaction.
This chapter describes the relevant characteristics of the human eye, eye tracking technology, how to design interaction techniques that incorporate eye movements into the user-computer dialogue in a convenient and natural way, and the relationship between eye movement interfaces and virtual environments.
The design of ComTouch is described, a device that augments remote voice communication with touch, by converting hand pressure into vibrational intensity between users in real-time, and the potential of the tactile channel to enhance the existing voice communication channel is demonstrated.