• Publications
  • Influence
Make new friends or keep the old: Gender and personality differences in social networking use
The results supported predictions that gender and scores on the Big Five personality scale would moderate online social networking behavior and showed men reported using social networking sites for forming new relationships while women reported using them more for relationship maintenance.
Who blogs? Personality predictors of blogging
The results of two studies indicate that people who are high in openness to new experience and high in neuroticism are likely to be bloggers, indicating that personality factors impact the likelihood of being a blogger and have implications for understanding who blogs.
Virtual Humans and Persuasion: The Effects of Agency and Behavioral Realism
Two studies examined whether participant attitudes would change toward positions advocated by an ingroup member even if the latter was known to be an embodied agent; that is, a human-like
Gender Differences in Impression Management in Organizations: A Qualitative Review
In this article we review the literature on impression management to determine if there are substantial gender differences in the employment of impression management tactics in organizational
The Role of Social Support in Students’ Perceived Abilities and Attitudes Toward Math and Science
Students who perceive greater social support for math andscience from parents, teachers, and friends have more positive attitudes toward math and science and a higher sense of their own competence in these subjects.
My avatar and me - Gender and personality predictors of avatar-self discrepancy
The results indicated that, consistent with predictions, men and women generally selected self-representations consistent with ideal male and female bodies, and those with low self- esteem were more likely to select lighter skin tones than those with high self-esteem.
What makes a video go viral? An analysis of emotional contagion and Internet memes
Results indicated that individuals reporting strong affective responses to a video reported greater intent to spread the video and the role of the source, anger-producing videos were more likely to be forwarded but only when the source of the video was an out-group member.
Getting to know you: Face-to-face versus online interactions
When controlling for each communication mode, participants interacting FtF, formed more positive impressions of their partner than did those in the other sequence and had greater self-other agreement then those who interacted via CMC.
Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior
The social context of game play influenced subsequent behavior more than the content of the game that was played, and players in the cooperative condition engaged in more tit-for-tat behaviors-a pattern of behavior that typically precedes cooperative behavior.
Comparing Behavioral and Self-Report Measures of Embodied Agents' Social Presence in Immersive Virtual Environments
Recent work [1, 2, 3] has argued that subjective questionnaires may be ineffective at measuring copresence towards agents and avatars in immersive virtual environments (IVEs). The current work