R. K. Murugesan

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This study aims to enhance learning outcome with serious game. Game-Based Learning (GBL) framework was implemented in a blended learning environment on a specific topic namely Java programming at the foundation level. Quantitative and qualitative approaches were used as research methodologies, which included a learning satisfaction survey, interviews, and(More)
Medical images, acquired with low exposure to radiation or after administering low-dose of imaging agents, often suffer due to noise arising from physiological sources and from acquisition hardware. The noise can be detrimental to the correct diagnosis well as for the computation of quantitative functional information. To overcome these deficiencies, in(More)
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