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Digital Game-Based Learning
TLDR
This special issue of Computers in the Schools focuses on digital game-based learning. Expand
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Student and Teacher Views About Technology
Abstract The purpose of this study is to critically examine teachers’ and their students’ views about technology integration in schools focusing on the following questions: 1. What are students’Expand
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A Meta-analysis of the Effects of Computer Technology on School Students’ Mathematics Learning
This study examines the impact of computer technology (CT) on mathematics education in K-12 classrooms through a systematic review of existing literature. A meta-analysis of 85 independent effectExpand
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Cyberbullying in High Schools: A Study of Students' Behaviors and Beliefs about This New Phenomenon
This study explores high school students' beliefs and behaviors associated with cyberbullying. Specifically, it examines this new phenomenon from the following four perspectives: (a) What happensExpand
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Comparison of Several Cloud Computing Platforms
TLDR
The characteristics, architectures and applications of several popular cloud computing platforms are analyzed and discussed in detail. Expand
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Cyberbullying in schools: An examination of preservice teachers’ perception
Please note: This article contains some text used by the author in other publications. This study examines preservice teachers’ perceptions about cyberbullying. Specifically, the followingExpand
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Cyberbullying in Schools: Nature and Extent of Canadian Adolescents' Experience
  • Qing Li
  • Political Science
  • 1 April 2005
This study is an exploration of the cyberbullying issue. The primary focus is on the examination of the nature and extent of adolescents’ cyberbullying experiences. Particularly, the followingExpand
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Convergence of international output Time series evidence for 16 OECD countries
Abstract This article examines convergence of per capita output for 16 OECD (Organization for Economic Cooperation and Development) countries. Conventional tests on conditional and time seriesExpand
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Would we teach without technology? A professor’s experience of teaching mathematics education incorporating the internet
The intent of this study is to provide information that can be useful in implementing rational changes to mathematics teacher education. In this paper, I present an approach to teach a graduateExpand
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Digital game building: learning in a participatory culture
Background: The emergence of a participatory culture, brought about mainly by the use of Web2.0 technology, is challenging us to reconsider aspects of teaching and learning. Adapting theExpand
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