Pujana Paliyawan

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This research has focused on detection of prolonged sitting of office workers by performing data mining classification on the real-time skeleton data stream captured by a single Kinect camera set up in an office worker's work station area. The system classifies the input stream into sequences of stills or moves. The performance of several classification(More)
This paper presents a full-body motion-control game interface based on a Kinect device. A set of postures and motions for controlling game characters is presented, and the posture-detection algorithm for each posture is implemented by using a rule-based technique with rule-and-threshold optimization. Our experiments show that the proposed optimization can(More)
This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settle a battle between the proposed AI and a player by using FightingICE, a fighting game platform for AI development. A middleware called UKI is used to allow the player to control(More)
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