Przemyslaw Andrzej Walega

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In this paper, we present a program designed to successfully and autonomously play Angry Birds, which attempts to embrace motives of human players in their choices of targets they want to shoot at in a game play. The program comprises two modules: the representation module and the reasoning module. In the former, we introduce qualitative space(More)
The aim of my work is to establish a computational framework for commonsense spatial reasoning about dynamic domains. The work accomplished so far consists of theoretical investigation of a framework based on a paradigm of Answer Set Programming Modulo Theories and its implementation. The developed system enables to integrate geometrical and qualitative(More)