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Tracking multiple agents in a monocular visual surveillance system is often challenged by the phenomenon of occlusions. Agents entering the field of view can undergo two different forms of occlusions, either caused by crowding or due to obstructions by background objects at finite distances from the camera. The agents are primarily detected as foreground(More)
Occlusions are a central phenomenon in multi-object computer vision. However, formal analyses (LOS14, ROC20) proposed in the spatial reasoning literature ignore many distinctions crucial to computer vision, as a result of which these algebras have been largely ignored in vision applications. Two distinctions of relevance to visual computation are (a)(More)
In this paper, we describe a cost-effective Multiple-Camera Vision system using low cost simple FireWire web cameras. The FireWire cameras, like other FireWire devices operate on the high speed FireWire bus. Current supported bandwidth is 400 Mbps. Right from its introduction, the FireWire (synonymously known as IEEE 1394) bus interface specification has(More)
Background subtraction is an essential task in several static camera based computer vision systems. Background modeling is often challenged by spatio-temporal changes occurring due to local motion and/or variations in illumination conditions. The background model is learned from an image sequence in a number of stages, viz. preprocessing, pixel/region(More)
Computational models of grounded language learning have been based on the premise that words and concepts are learned simultaneously. Given the mounting cognitive evidence for concept formation in infants, we argue that the availability of pre-lexical concepts (learned from image sequences) leads to considerable computational efficiency in word acquisition.(More)
A novel approach to real-time tracking of three-finger planar grasp points for deforming objects is proposed. The search space of possible grasping configurations is reduced in two stages - firstly, by fixing one finger at the boundary point nearest to the object centroid and secondly, through a heuristic partitioning of the object boundary where the(More)