Preben Holst Mogensen

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This paper proposes a `bricolage' approach to designing systems forcooperative work. This involves users, participatory designers andethnographers in a continuing cycle of design and revised work practice,often in settings where resources are limited and short-term results arerequired. If exploits the flood to market of hardware, software and services.The(More)
This paper reports on an ongoing project involving researchers from Lancaster University and a branch of a landscape architecture firm. It explores some of the possibilities pursued in the project as well as the conditions they encountered. Specifically, it describes the introduction of support for graphic work and electronic communication in a context(More)
This paper discusses and evaluates use of different participatory design methods in relation to addressing the challenge of grounding imagination. It presents reflections on the use of three participatory design methods, deployed in the WorkSpace project: future laboratories, in-situ prototyping experiments and bricolage. The analysis examines how the(More)
This paper explores the notion of ‘provocation through concrete experience’ towards a provotyping approach. It addresses the question: How do we on the one hand, devise qualitatively new systems, and on the other hand, ensure their usability in a given practice? The notion of provocation through concrete experience is developed through an investigation of(More)
This paper investigates how to support work and in particular cooperation in large-scale technical projects. The investigation is based on a case study of a specific Danish engineering company and it uncovers challenges to Computer Supported Cooperative Work (CSCW) in this setting. The company is responsible for management and supervision of one of the(More)
We describe fieldwork with (landscape) architects in which we identify key features of their work settings. We analyse the ways in which materials, many of them graphic and visual, are assembled, arranged and manipulated as an integral aspect of their work. We describe an early prototype of a 3D environment to provide a digitallyenhanced work setting, the(More)
* From Kyng & Mathiassen (1997). Computers and Design in Context. pp. 201-238. This chapter represents a step towards the establishment of a new system development approach, called Cooperative Experimental System Development (CESD). CESD seeks to overcome a number of limitations in existing approaches: specification oriented methods usually assume that(More)
This paper describes experience obtained through a joint project between a university research group and a shipping company in developing a prototype for a global customer service system. The research group had no previous knowledge of the complex business of shipping, but succeeded in developing a prototype that more than fulfilled the expectations of the(More)