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As robot technologies develop, many researchers have tried to use robots to support education. Studies have shown that robots can help students develop problem-solving abilities and learn computer programming, mathematics, and science. However, few studies discuss the use of robots to facilitate the teaching of second languages. We discuss whether language(More)
Recent advances in ubiquitous computing technologies have brought reality augmentation of traditional objects to context-aware and social supports. Although a significant proportion of students prefer poring over traditional paper textbooks over electronic books, few studies have enhanced reading practice of traditional books with ubiquitous context-aware(More)
Research on note taking in pedagogical settings has received considerable attention. However, the awkwardness of integrating information across different media formats may present physical and cognitive barriers that prevent students from effectively organizing annotations from both printed and digital content while studying paper textbooks. The purpose of(More)
Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students’ learning. This study proposes a convenient method to add an embodied empathic avatar into a computer-aided learning program; learners express(More)
The most recent advances in ubiquitous computing technologies have brought augmentation of objects to context-aware and social supports. Although most students prefer intensive reading on tangible books, few studies have been done on augmenting reading practice in tangible books with the context-aware supports. This article introduces a methodology to(More)