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Invited Paper This paper provides a survey of state-of-the-art hardware archi-tectures for image and video coding. Fundamental design issues are discussed with particular emphasis on efficient dedicated implementation. Hardware architectures for MPEG-4 video coding and JPEG 2000 still image coding are reviewed as design examples, and special approaches(More)
Based on B-spline factorization, a new category of architectures for Discrete Wavelet Transform (DWT) is proposed in this paper. The B-spline factorization mainly consists of the B-spline part and the distributed part. The former is proposed to be constructed by use of the direct implementation or Pascal implementation. And the latter is the part(More)
Based on B-spline factorization, a new category of ar-chitectures for Discrete Wavelet Transform (DWT) is proposed in this paper. The B-spline factorization mainly consists ofthe B-spline part and the distributedpart. The former is proposed to be constructed by use of Pascal implementation. And the latter is the only part requiring multipliers and can be(More)
In this paper, a novel reconfigurable discrete wavelet transform architecture is proposed to meet the diverse computing requirements of advanced multimedia systems. The proposed architecture mainly consists of reconfigur-able processing element array and reconfigurable address generator, featuring dynamically reconfigurable capability where the wavelet(More)
—In this paper, three generic RAM-based architectures are proposed to efficiently construct the corresponding two-dimensional architectures by use of the line-based method for any given hardware architecture of one-dimensional (1-D) wavelet filters, including conventional convolution-based and lifting-based architec-tures. An exhaustive analysis of(More)
In this paper, a novel low-power parallel tree architecture is proposed for full search block-matching motion estimation. The parallel tree architecture exploits the spatial data correlations between parallel candidate block searches for data sharing, which effectively eliminates huge amount of data access bandwidth while consumes fewer hardware resources(More)
In a typical multi-chip handheld system for multi-media applications, external access, which is usually dominated by block-based video content, induces more than half of total system power. Embedded compression (EC) effectively reduces external access caused by video content by reducing the data size. In this paper, an algorithm and a hardware architecture(More)
The large amount of the frame memory access and the die area occupied by the embedded internal buffer are the most critical issues for the implementation of the two-dimensional discrete wavelet transform (2D DWT). The former may consume the most power and waste the system memory bandwidth. The latter may enlarge the chip size and also consume much power. We(More)