Ping-Hsuan Han

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Tai-Chi Chuan (TCC) is a famous physical exercise and well-known for being able to effectively promote physical well-being. Many people have been interested in learning TCC at the beginning, but eventually failed in mastering it due to the lack of a constantly accompanying master on the side. In this paper, we present an augmented-learning tool, called "My(More)
In many activities, such as martial arts, physical exercise, and physiotherapy, the users are asked to perform a sequence of body movements with highly accurate arm positions. Sometimes, the movements are too complicated for users to learn, even by imitating the action of the coach directly. This paper presents a fully immersive augmented reality (AR)(More)
With the recent advances of wearable I/O devices, designers of immersive VR systems are able to provide users with many different ways to explore the virtual space. For example, Birdly [Rheiner 2014] is a flying simulator composed of visual, auditory, and smell feedback that can provide the user a compelling experience of flying in the sky. SpiderVision(More)
We present SoEs (Sword of Elements), an attachable augmented haptic device for enhancing gaming controller in the immersive first-person game. Generally, Player can easily receive visual and auditory feedback through head-mounted displays (HMD) and headphones from first-person perspective in virtual world. However, the tactile feedback is less than those(More)
With the recent advances of head-mounted displays (HMD) for immersive virtual reality, game designers are able to provide players with many different gameplay to manipulate in the virtual environment. Like most of the console platforms and portable devices, tactile feedback is an important aspect in games and for notification. For example, Po2 [Israr et al.(More)
To alleviate cybersickness in the immersive virtual reality (VR), teleportation is a common method of moving around in virtual spaces. Although users can receive the visual and auditory feedbacks from their first-person perspective with the advances of immersive head-mounted displays (HMD), they do not have the haptic experience when they teleport to(More)
By using the head-mounted display (HMD), we can have an immersive virtual reality experience. But the user cannot see any information from the real world. To solve the problem, video seethrough HMD can acquire images from real environment, and present into the HMD, then, we could build a mixed reality (MR) or augmented reality (AR) system. However, how to(More)
Recently, virtual reality (VR) becomes more and more popular and provides users an immersive experience with a head-mounted display (HMD). However, in some applications, users have to interact with physical objects while immersed in VR. With a non-see-through HMD, it is difficult to perceive visual information from the real world. Users must recall the(More)
In general, highly-skilled manipulation without instruction is difficult. Recently there are some works which apply the manipulating guidance by a Virtual Reality (VR) or Augmented Reality (AR) head-mounted display (HMD) to keep the user hands-free. Henderson et al. [Henderson and Feiner 2009] applied AR to armored vehicle turret maintenance. With a(More)
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