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- Phillip N. Azariadis, Nickolas S. Sapidis
- Computer-Aided Design
- 2005

Point-based geometric models are gaining popularity in both the computer graphics and CAD fields. A related design/modelling problem is the focus of the reported research: drawing curves onto digital surfaces represented by clouds of points. The problem is analyzed and solved, and a set of ‘design tools’ are proposed which allow the user/designer to… (More)

Most of the approaches which address the problem of 3D object retrieval, use global descriptors of the objects which fail to consistently compensate for the intra-class variability of articulated objects. In this paper, a retrieval methodology is presented which is based upon a graph-based object representation. This is composed of a meaningful new mesh… (More)

- Phillip N. Azariadis
- Computer-Aided Design
- 2004

In this paper a new method for parameterizing clouds of unorganized points is presented. The proposed method introduces the notion of dynamic base surfaces (DBS) which are dynamically adapted to the three-dimensional shape implied by the clouds of points. The only assumption regarding the cloud of points is the existence of a boundary defined by a closed… (More)

- Phillip N. Azariadis, Nickolas S. Sapidis
- Computing
- 2003

Surface flattening is a crucial problem for many applications as indicated by the steady flow of new methods appearing in related publications. Quality control of these methods, by means of “accuracy criteria” independent of particular flattening methodologies, has not been addressed yet by researchers. This is exactly the subject of this paper: a detailed… (More)

- Phillip N. Azariadis, Nikos A. Aspragathos
- Computer-Aided Design
- 2001

- Phillip N. Azariadis, Nikos A. Aspragathos
- Computer-Aided Design
- 1997

- Alexander Agathos, Ioannis Pratikakis, Panagiotis Papadakis, Stavros J. Perantonis, Phillip N. Azariadis, Nickolas S. Sapidis
- The Visual Computer
- 2010

In this paper, a retrieval methodology for 3D articulated objects is presented that relies upon a graph-based object representation. The methodology is composed of a mesh segmentation stage which creates the Attributed Relation Graph (ARG) of the object along with a graph matching algorithm which matches two ARGs. The graph matching algorithm is based on… (More)

- Phillip N. Azariadis, Nikos A. Aspragathos
- Robotics and Autonomous Systems
- 2005

- Phillip N. Azariadis, Nikos A. Aspragathos
- Computers & Graphics
- 2000

- Phillip N. Azariadis, Andreas C. Nearchou, Nikos A. Aspragathos
- Computers in Industry
- 2002