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This paper presents a 3D modeling system designed for Multi-view Video plus Depth (MVD) sequences. The aim is to remove redundancy in both texture and depth information present in the MVD data. To this end, a volumetric framework is employed in order to merge the input depth maps. Hereby a variant of the Space Carving algorithm is proposed. Voxels are(More)
State-of-the-art video compression technologies, such as MPEG-4 AVC/H.264 or the new HEVC standard being developed by ISO MPEG and ITU-T VCEG, make use of tree-structured block partitioning for motion compensation. Such motion partitioning only captures horizontal and vertical motion boundaries. To better match actual motion frontiers, Geometry adaptive(More)
In this article, the impact of 2D based approaches for multi-texturing 3D models using real images is studied. While conventional 3D based approaches assign the best texture for each mesh triangle according to geometric criteria such as triangle orientation or triangle area, 2D based approaches tend to minimize the distortion between the rendered views and(More)
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