Philipp Hügelmeyer

Learn More
In this contribution we analyze communication requirements of multi-agent simulation systems using IT-SimBw -- developed at Fraunhofer IAIS -- as an example. A focus is put on issues concerning inter-agent communication but complementary aspects of user interaction and coupling with C2 systems are also discussed. We propose an augmented version of the(More)
This paper introduces an application and a methodology to predict future states of a process under real-time requirements. The real-time functionality is achieved by creating a Bayesian tree via data-mining on agent-based simulations. The computationally expensive parts are handled in an offline phase, while the online phase is computationally cheap. In the(More)
The aim of this paper is the presentation of the military multi-agent simulation system ITSimBw. Its decisive features include a strictly agent-based approach to modeling, in which every entity in a simulated environment can potentially become an active element. Technologically, ITSimBw is based on the <i>Flip-Tick-Architecture</i>. Moreover, a focus on IT(More)
In this contribution, we give an overview on the military multi-agent simulation environment ITSimBw, which is developed at Fraunhofer IAIS/ART under contract for the department A5 of the IT office of the German Armed Forces (ITAmtBw), where the project is overseen by Captain Thomas Doll. Due to the growing importance of network centric capabilities in(More)
  • 1