Philipp Fechteler

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1Department of Biophysical and Electronic Engineering, University of Genoa, Via Opera Pia 11a, 16145 Genoa, Italy 2Computer Vision & Graphics, Image Processing Department, Heinrich-Hertz-Institute Berlin, Fraunhofer-Institute for Telecommunications, 10587 Berlin, Germany 3R&D Department, Exent Technologies Ltd., 25 Bazel Street, P.O. Box 2645, Petach Tikva(More)
We present a system to capture high accuracy 3D models of faces by taking just one photo without the need of specialized hardware, just a consumer grade digital camera and beamer. The proposed 3D face scanner utilizes structured light techniques: A colored pattern is projected into the face of interest while a photo is taken. Then, the 3D geometry is(More)
In this work, we present a framework to capture 3D models of faces in high resolutions with low computational load. The system captures only two pictures of the face, one illuminated with a colored stripe pattern and one with regular white light. The former is needed for the depth calculation, the latter is used as texture. Having these two images a(More)
In coming years we will see low cost networked consumer electronics (CE) devices dominating the living room. Various applications will be offered, including IPTV, VoIP, VoD, PVR and others. With regards to gaming, the need to compete with PlayStation and Xbox will require a radical change in system architecture. While traditional CE equipment suffers from(More)
In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel environments. A local PC based server executes a computer game and streams the graphical output to local devices in the rooms, such that the users can play everywhere in the network.(More)
In this paper, we present a system that enhances the visualization of customized sports shoes using augmented reality techniques. Instead of viewing yourself in a real mirror, sophisticated 3D image processing techniques are used to verify the appearance of new shoe models. A single camera captures the person and outputs the mirrored images onto a large(More)
This paper introduces a new image-based rendering approach for articulated objects with complex pose-dependent appearance, such as clothes. Our approach combines body-pose-dependent appearance and geometry to synthesize images of new poses from a database of examples. A geometric model allows animation and view interpolation, while small details as well as(More)
In this paper, augmented reality techniques are used in order to create a virtual mirror for the real-time visualization of customized sports shoes. Similar to looking into a mirror when trying on new shoes in a shop, we create the same impression but for virtual shoes that the customer can design individually. For that purpose, we replace the real mirror(More)
Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite different from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experience of(More)