Philip van Allen

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This paper explores the metaphor of animism as a methodological framework for interaction design and, in particular, advocates for a form of animism the authors term 'heterogeneous multiplicity.' Animism can make valuable contributions within ubiquitous computing contexts, where objects with designed behaviors tend to evoke a perception that they have(More)
Submitted in partial satisfaction of the requirement for the degree of Master of Fine Arts, this thesis is approved and is acceptable in quality and form. Abstract Reflexive methodology was used to identify music collectors' needs, that informed the development of conceptual prototypes which create moments of delightful distraction in their everyday lives.(More)
How can designers make more meaningful, rich and user enabling interactive systems? What are the best principles, affordances and techniques of interactive design, what are some examples, and how should designers approach this challenge? This panel explores an approach called Productive Interaction, which views interaction as a medium that enables the user(More)
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