Peter Woytiuk

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This paper describes an experimental investigation into the relationship of delay to user performance in 3D object placement. In the first experiment, 10 participants performed a placement task as delay and placement difficulty varied. Results were analyzed with statistical analyses of variance. Placement errors and times rose as delay and difficulty(More)
Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the intimacy afforded by acts of interpersonal touch can be used in computer entertainment to support enjoyable and engaging activities for couples. To support this notion, we have(More)
The value of socializing in collocated multiplayer video games should not be underestimated. Inter-player interactions such as joking, bantering and strategizing all contribute towards creating rewarding and memorable gameplay experiences for the players involved. In this paper, we introduce Prism Squad: GO!, a cooperative, three-player video game which is(More)
Acts of interpersonal touch are used by couples to communicate with their partner in a simple, lightweight and emotionally significant way. In this abstract, we briefly present our motivation and initial design approach for <i>Matchmaker</i> -- a cooperative, romantically-themed game for tabletop computers which integrates acts of interpersonal into its(More)
Increasingly, the movements of players’ physical bodies are being used as a method of controlling and playing video games. This trend is evidenced by the recent development of interpersonal touch-based games; multiplayer games which players control by physically touching their partners. Although a small number of interpersonal touch-based games have(More)
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