Peter Mozelius

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Equal access to cultural activities is important for inclusion and computer gaming is one of the most common activities in digital culture. However, many people with impairments are excluded from participating. While parallel game universes (PGUs) provide a method to achieve equal access, the question is: how can a balanced collaborative real-time game be(More)
This paper describes the iterative development process of a Learning Object Repository (LOR), named eNOSHA. Discussions on a project for a LOR started at the e-Learning Centre (eLC) at The University of Colombo, School of Computing (UCSC) in 2007. The eLC has during the last decade been developing learning content for a nationwide e-learning bachelor of(More)
Playing games to support learning is a classic concept that is seeing a revival today in the widespread use of computer games. Inserting educational content into various types of computer games is a strong trend that some researchers have described as a mad rush. The aim of this article is to discuss possible learning stimulating effects of commercial(More)
This article is based on authors' experience of using digital games for creative teaching and learning. Firstly the meaning of "digital pedagogy" and its relation with creative digital learning is discussed. Then several applications of using game-based learning techniques for improving creative digital learning are presented. Practical solutions for(More)
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