Peter Lönnqvist

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We present a ubiquitous service environment for teamwork, supported by Active Documents. The environment consists of a physically dressed conference room and a software architecture based on Java and Jini. At the application level, mobile agent technology provide Active Documents that utilise context information and distributed resources to support users.(More)
The concept of a weakly intrusive ambient soundscape (WISP) is presented as a means to provide a peripheral awareness of processes beyond a user's immediate attention. The WISP is a component in a larger environment for ubiquitous computing, centered around a conference room scenario. The experiences from a demonstration prototype indicate that the choice(More)
Social navigation (SN) emerged as a marriage between one-user-one-system scenarios and CSCW. It is a design approach based on either visualizing traces of other users' activities or on direct or indirect communication between users, with the goal to facilitate locating and evaluating information. Social Navigation has wide-ranging benefits, from social(More)
Anthropomorphism is a way of making sense of complex behavior in the world around us. It is not one process, but involves several – quite independent – levels, e.g., primitive psychology, folk-psychology, social stereotypes and emotional anthropomorphism. This paper explores psychological and anthropological research into the different layers in order to(More)
We describe the results from user studies of a collaborative, socially enhanced Web space named a CoWeb. We added social navigation in the form of graphical footprints and " new " markers next to the links in the CoWeb. We found that social enhancement of the Web space using these markers altered the navigation behavior. Participants who were able to see(More)