Peter Khooshabeh

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We studied the effects of varying the fidelity and automation levels of a Ubicomp application prototype. Our results show that the interactive prototype captured the same usability issues that the paper prototype studies did and more. We found that paper prototyping is insufficient for supporting unique Ubicomp requirements, such as scalability, but a(More)
Three experiments examined the effects of interactive visualizations and spatial abilities on a task requiring participants to infer and draw cross sections of a three-dimensional (3D) object. The experiments manipulated whether participants could interactively control a virtual 3D visualization of the object while performing the task, and compared(More)
A number of educational fields are introducing computer visualizations into their curricula, yet our understanding of the cognitive phenomena underlying learning from these materials is relatively limited. We examined how learners used an interactive 3D computer visualization to comprehend spatial relations in a virtual anatomy-like structure. Our goal was(More)
The Berkeley Foundation for Opportunities in Information Technology is a decade-old endeavor to expose pre-college young women and underrepresented racial and ethnic minorities to the fields of computer science and engineering, and prepare them for rigorous, university-level study. We have served more than 150 students, and graduated more than 65 seniors(More)
Although there is good evidence that mental rotation is an analog process, the question of whether objects are rotated holistically or piecemeal has remained controversial. This study examined differences in mental rotation strategies between good and poor imagers, defined by accuracy on the Shepard and Metzler (1971) mental rotation task. In two(More)
How is shape represented during spatial tasks such as mental rotation? This research investigated the format of mental representations of 3-D shapes during mental rotation. Specifically, we tested the extent to which visual information, such as color, is represented during mental rotation using methods ranging from reaction time studies, verbal protocol(More)
The goal here was to determine whether computer interfaces are capable of social influence via humor. Users interacted with a natural language capable virtual agent that told persuasive information, and they were given the option to use information from the dialogue in order to complete a problem-solving task. Individuals interacting with an ostensibly(More)
Autonomic Computing lays out a vision of information technology in which systems manage themselves based on policies. As a result, policies are the new currency of interaction between people and computers, creating a new paradigm for interaction with autonomic systems. In this paradigm, interaction shifts (1) from low-level to high-level monitoring and(More)