Peter Hald Rasmussen

We don’t have enough information about this author to calculate their statistics. If you think this is an error let us know.
Learn More
— We describe an approach to using standard data mining algorithms to help analyse recurring themes in game design across several games, and to help suggest novel game design ideas. This is illustrated with the analysis of 119 different resource systems across 20 games. Clustering is used to validate the assignment of resources into archetypes; frequent(More)
  • 1