Pedro Moreira da Silva

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Similar to other complex systems in nature (e.g., a hunting pack, flocks of birds), sports teams have been modeled as social neurobiological systems in which interpersonal coordination tendencies of agents underpin team swarming behaviors. Swarming is seen as the result of agent co-adaptation to ecological constraints of performance environments by(More)
(2014). Effects of pitch size and skill level on tactical behaviours of Association Football players during small-sided and conditioned games. one copy of any article(s) in SHURA to facilitate their private study or for non-commercial research. You may not engage in further distribution of the material or use it for any profit-making activities or any(More)
Small-sided and conditioned games (SSCGs) in sport have been modelled as complex adaptive systems. Research has shown that the relative space per player (RSP) formulated in SSCGs can impact on emergent tactical behaviours. In this study we adopted a systems orientation to analyse how different RSP values, obtained through manipulations of player numbers,(More)
Peer-to-Peer networks are extensively used for large-scale file sharing. As more information flows through these networks, people are becoming increasingly concerned about their privacy. Traditional P2P file sharing systems provide performance and scalability at the cost of requiring peers to publicly advertise what they download. Several P2P(More)
Performance analysis contribution to game understanding is a widely accepted premise among the broad community of team ball sports, including football. In the literature it is possible to find a considerable amount of cross-sectional studies addressing performance evaluations over time. However, longitudinal studies aiming to evaluate the performance of the(More)
This paper presents the Usense2learn platform, a platform designed and implemented to enable children and teachers to use georeferenced multisensory information together with information acquired by sensors. Usense2learn places the creation of content in the hands of children. While using Usense2learn, mobile sensors can be held across the exploration area(More)
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