Pavlos Mavridis

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—The employment of innovative forms of technology in the areas of art and entertainment is receiving significant attention from the research community in the context of evaluating new forms of expression. Recent developments in tangible interaction, pervasive sensing, wearable computing, and mobile communications bring about the potential to connect, in an(More)
Until recently virtual environments and videogame applications rarely incorporated any deep cultural or educational principles. Current research in the area of virtual reality applications, clearly indentify that they are extremely motivating for learners and therefore can be employed as an innovative, more accessible framework to deliver education while at(More)
A number of three-dimensional algorithms have been proposed to solve the problem of patching surfaces to rectify and extrapolate missing information due to model problems or bad geometry visibility during data capture. On the other hand, a number of similar yet more simple and robust techniques apply to 2D image data and are used for texture restoration. In(More)
—Virtual environments have been valued as being extremely motivating for learners and therefore are employed as an innovative, more accessible framework to deliver education and entertainment to the public. Recent advances in creating videogame applications imbedded with effective learning principles, along with the evolution of human computer interfaces(More)
Due to recent improvements in 3D acquisition and shape processing technology, the digitization of Cultural Heritage (CH) artifacts is gaining increased application in context of archival and archaeological research. This increasing availability of acquisition technologies also implies a need for intelligent processing methods that can cope with imperfect(More)
Figure 1: Automatic reassembly of fractured cultural heritage objects from their parts using the proposed pipeline. Abstract The reassembly of fractured 3D objects from their parts is an important problem in cultural heritage and other domains. We approach reassembly from a geometric matching perspective and propose a pipeline for the automatic solution of(More)