Pavel Jaromersky

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In this paper we propose a novel multiple-description geometry compression framework in order to improve the error resilience of streaming 3D graphics contents over lossy packet-switched networks. A 3D polygonal mesh is split into two or more sub-meshes, each of which is compressed independently of each other into a so-called co-description. If any one of(More)
In this paper we propose a novel out-of-core technique for progressive lossless compression and selective decompression of 3D triangle meshes larger than main memory. Most existing compression methods, in order to optimize compression ratios, only allow sequential decompression. We develop an integrated approach that resolves the issue of so-called prefix(More)
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