Pavel Jaromersky

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An existing technique for robust streaming of 3D graphics contents over lossy networks is multi-resolution coding of 3D geometry. An advantage of this approach is that it uses refinement layers and therefore multiple clients with different bandwidths can be served by a single unified code stream. However, there is a dependency between refinement layers,(More)
In this paper we propose a novel {\em out-of-core} technique for{\em progressive} lossless compression and {\em selective}decompression of 3D triangle meshes larger than main memory. Most existing compression methods, in order to optimize compression ratios, only allow {\em sequential} decompression. We develop an integrated approach that resolves the issue(More)
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