Paulo W. C. Maciel

Learn More
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases where there are more unoccluded primitives inside the viewing frustum than can be drawn in real-time on the workstation, this system ensures that each visible object, or a cluster(More)
Interactive rendering of complex 3D environments is important for applications such as architectural design, CAD, ight simulation and virtual reality. These systems need to provide the user with both an illusion of real-time navigation and a realistic feel of the environment. The problem is that realistic looking models contain more graphics primitives then(More)
  • 1