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The satissability (SAT) problem is a core problem in mathematical logic and computing theory. In practice, SAT is fundamental in solving many problems in automated reasoning, computer-aided design, computer-aided manufacturing, machine vision, database, robotics, integrated circuit design, computer architecture design, and computer network design.… (More)

A new technique, complement searching, is given for reducing the amount of searching required to solve satisfiability (constraint satisfaction) problems. Search trees for these problems often contain subtrees that have approximately the same shape. When this occurs, knowledge that the first subtree does not have a solution can be used to reduce the… (More)

The Apriori Algorithm examines baskets of items to determine which subsets of the items occur in lots of baskets. Suppose we wish to determine which items sets occur in at least k baskets. The algorithm considers item sets of size l in the order l = 1, 2, : : :. The only way this algorithm can determine that a set occurs at least k times is to count the k… (More)

This paper explores the generation of candidates, which is an important step in frequent itemset mining algorithms, from a theoretical point of view. Important notions in our probabilistic analysis are success (a candidate that is frequent), and failure (a candidate that is infrequent). For a selection of candidate-based frequent itemset mining algorithms,… (More)

We analyze algorithms that, under the right circumstances, permit efficient mining for frequent itemsets in data with tall peaks (large frequent itemsets). We develop a family of level-by-level peak-jumping algorithms , and study them using a simple probability model. The analysis clarifies why the jumping idea sometimes works well, and which properties the… (More)

One of the programming problems in the 2002 Pacific Northwest regional ACM ICPC contest provides a new way to teach backtracking and also provides a very powerful example of a forward-looking bounding function. This article presents the problem, the bounding function, and timing information of implementations with and without the bounding function. It also… (More)

A theory of heuristic game tree search and evaluation functions for estimating minimax values is developed. The result is quite different from the traditional minimsx approach to game playing, and it leads to product-propagation rules for backing up values when subpositions in the game are independent. In this theory Nau's paradox is avoided and deeper… (More)

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