Paul Maddaloni

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Despite being central to many game stories, dynamic social relationships in video games are difficult to make playable in meaningful ways. To help address this issue, this paper presents the Ensemble Engine (EE), the first publicly available “social physics” engine. The Ensemble Engine is inspired by the lessons learned from more than five years building(More)
Tension is a major aspect of involving players in a game experience. Dynamic tension management allows authors to provide a desired tension arc to their game without having to confine players to a strict, pre-scripted path. While this has been previously attempted by a small faction of computer scientists, there remains much research to be done in this(More)
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